Obtain a "source distribution". Visit
instead of implemeting an IExtentedReach class, you could just use the REACH_DISTANCE static variable in net.minecraft.entity.player.PlayerEntity instead. extend the player's REACH_DISTANCE attribute, and then check if this attribute's value is greater then the default in your MouseEvent handler. also, you'll need to learn the new SimpleImpl
Today we update the older tutorial where I made custom sword effects. This time around we will be making the script cross mod compatible and even vanilla com
How to make entity teleport slightly closer to the player, wait about 8 seconds, then teleports slightly closer again. Last update 3 hours ago. 0.
For this tutorial, I'll show you guys how I make my ranged items pullable like the vanilla bows. First of all, you'll have to add in an extra import around line 7 since the reformat imports function doesn't add it in. So the import is: import javax.annotation.Nullable; Next, you have to add in a property in the RangedItem class right under
The pre-release of the MCreator 2023.1 is here. Make sure to download it and try it out, so we can make sure to have as stable full release as possible. More in the article! Snapshot changelog. This is a full changelog of this snapshot with more notable changes highlighted with bold text. Improved workspace selector window with some new features
Enchantments:[{ works similarly to the display commands with the [{ except that they are reversed. This creates another command spot specifically for enchanting the item. id:sharpness identifies what kind of enchantment you want on the item. In this case it is sharpness. After add a , comma. lvl:5 is the level of the enchantment.
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how to make enchantments in mcreator